Patterns and actions that perform a magical effect on the world.
I've devised a set of media-borne weaponry to improve upon my offensive Hexes in flair, if not in power.
Unlike most projectiles, Alidade's Purification is consistent with the velocity of the projectiles conjured by these spells.
Conjure Paper Plane (vector, entity → entity)
Summons a projectile that slowly flies towards the given entity, dealing a heart of damage. Costs one Amethyst Dust. Adds itself onto the stack.
A sheet of media bearing the iota of an entity, folded like a paper plane. The embedded iota coerces the plane towards its target. With such fragile construction, it does not deal much damage and loses form after about 10 seconds. Planes can also be redirected, much like a fireball, and lose their target upon doing so.
Normally, paper planes pass through one another. However, conjuring a plane with another as a target allows the first to collide with the second. Planes without a target fly in a straight path.
Aima Purification (entity → entity | null)
Returns the target of a paper plane, or null if it does not have one.
Conjure Time Bomb (vec, [pattern], num, num → entity)
Summons a floating projectile that casts after a given duration. Costs one Charged Amethyst, plus the media given to the bomb. Adds itself onto the stack.
A hex suspended in a fluid of media and encased in clear amethyst.
The required arguments are as follows:
The position of the bomb
A list of patterns to be cast by the bomb
The amount of media in units of Dust given to the bomb's cast
The duration before casting, in ticks
The bomb casts as the player that produced it, has an ambit of 8 blocks around it, and can be knocked back by attacks and other projectiles. The bomb entity still exists during its cast and disintegrates after, which must be considered when dealing with Zone Distillations.
A SLOW, WHORLING CURRENT OF VIOLET PEARLESCENCE
IT IS ENTRANCING - MORE THAN ANY OTHER DEVICE I HAVE BEEN GIVEN YET
Kavruka Reflection (→ vector)
Returns the position of the time bomb casting this pattern. Mishaps if not cast by a bomb.
Conjure Anvil (vec → entity)
Summons an anvil that deals damage based on its velocity. Damage dealt never goes above 5 hearts. Costs one Charged Amethyst. Adds itself onto the stack.
Dense yet brittle, shattering upon collision with the ground or when it has collided with an entity thrice. The anvil does not collide with other anvils, or with paper planes that belong to the same caster.
i think i just heard "1000 falling anvil danmaku" two squads over.
Bury Item (vector, entity →)
Buries the item entity into a sand or gravel block, forming suspicious sand/gravel. Costs an eighth of an Amethyst Dust.
Pluck (entity →)
Plucks a potion out of the air, turning it into an item entity. Costs one Charged Amethyst.
From what I have discerned, the definition of a "potion", as far as Nature is concerned, is simply "some fluid within some clear vessel that shatters." I do not yet see a use for my findings.